A scheme isn't just a collection of "money plays" in a certain formation or personnel package; it is a set of complimentary concepts that generate playcalling momentum. A lot of the videos online now just pick a formation, praise it, then show a bunch of plays in it, with no context or reasoning, but with lots of "this absolutely murders man coverage" or "this is a zone killer". Also, a lot of gameplay that includes the "money play" getting stopped by unadjusted defensive AI, then the commentator saying "weird, I threw a pick, but don't worry, this is a 100% guaranteed man-beater".
We're working out of Pistol Weak Twins, and only has three plays: Lead Read Option, TE Drag, and HB Slip Screen. The scheme starts with the read option, which is what I'll call to the line whenever I'm in this formation. The read option is a great way to establish the running game, because you can nearly universally pick up positive yardage: if you read the key defender correctly, you are guaranteed some degree of space. Obviously, you are still susceptible to a defender blowing up a blocker or an aggressive blitz; you can't do anything about the former, but we'll deal with the latter in a moment. This formation's version of the read option has the advantage of springing the QB to space; if the "read" defender is the DE, and there's no other defender to the outside, then you are in great shape. This play also has a lead blocker (the up-back), which enables you to pick up huge gains if you use that blocker right.
First read is the slot receiver releasing to the flat (circle in the illustration); if it's zone coverage (no defender follows the slot) and there's no flat defender (the outside corner is backpedaling and the inside defender is in a hook zone), throw it immediately to the slot. If the slot is covered either man-to-man or by a flat defender, just move your eyes up to the outside WR (square in the illustration); this progression works great because in the time it takes you to read the defense in the flat/on the slot, the outside WR will be just about to break inside. If he is man covered, this second cut (the "in" cut) will generate good separation; if it is a zone, he'll come free right as he cuts anyway (in cover 2, 3, and 4 the deep zone will be backpedaling and/or outside the pattern). BUT maybe he is covered because the defensive AI is messed up this play, or maybe your opponent adjusted his defense to fill the gap; no problem. Third read is the TE on the drag route, which, once again, will be coming free just as you finish the second read, and will be coming free in the same visual area. I rarely throw this ball to the TE; the outside WR (square) is very rarely guarded on that second cut, but it's good to know where the ball is going if he IS covered.
So there's a three play scheme, with an explanation of how to deploy it in games. It's not about every play being money all the time, it's about recognizing what defensive keys should trigger an adjustment from the offense, then designing adjustments that make sense. It's also about progression in the passing game, so every play you run has a system of reads and decision making, not just a certainty that the play will "murder man coverage".
Game 6
Opponent: KOBEKEVIN2435
Record: 3-7 (I think)
Team: LSU
I was up 21-0 midway through the second, got a quit. I had over a hundred yards running and passing, all operating out of the scheme described above. Simple, simple stuff.
Game 9
Opponent:DaggaSwagga 1
Record: 9-6 (or so)
Team: Wisconsin
I won this game 28-27, a rare actually completed game. We had similar days on the ground: we both ran 18 times for about 60 yards each. It was the passing game that told the story. I was 23 for 25, he was 10 for 16; I was 4 for 4 on 3rd down, he was 1 for 4 on 3rd down (and 2 for 2 on 4th down). These stats tell me that this game wasn't as close as the final score. Obviously, every game is a tiny sample of plays, so small happenings can make a huge difference. If either of his 4th down conversions fail (and both were sort of forced throws), then the scoreline reads 35-21. I threw the ball super efficiently, and had no problems scoring the ball. Ten for sixteen isn't a bad day, but it's not video game numbers.
My record is now 6-3; all three losses were a result of lost connections. Sad face.
I wish there was way more of this and much less of the money play video crap out there. :(
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